Official Rules — pulled from the live game build
Objective
Be the last player remaining by placing safe chips. Avoid touching your own color in any of the 8 directions.
Players & Modes
- 4 Players: No Jokers (clean mode)
- 3 Players: Each player gets 1 Joker
- 2 Players: Each player gets 1 Joker + 4 Boulder blocks placed on the board
Turn Flow
- Players take turns in order.
- Drop a chip into any column.
- The chip falls to the lowest available space.
- After landing, the move is evaluated immediately.
Core Rule (NO-TOUCH RULE)
A placed chip CANNOT touch another chip of the SAME color in:
- Horizontal
- Vertical
- Diagonal (all 4 directions)
This rule applies only to NORMAL chips.
Safe Move (Scoring)
- Each safe placement = +1 point
- Points are gained immediately after a successful drop
Elimination Rule (Explosion)
If your chip touches your same color:
- Your chip EXPLODES
- The chip is REMOVED from the board
- You are ELIMINATED from the game immediately
Joker Rules (3P & 2P Only)
Each player has ONE Joker.
How to use:
- On your turn, activate Joker before dropping
What Joker does:
- Joker IGNORES the no-touch rule
- Can be placed anywhere safely
- Does NOT trigger elimination
Scoring:
- Joker move = +1 point +5 bonus
- Total = +6 points for a Joker move
Boulder Rule (2 Players Only)
At the start of the game, 4 Boulder blocks are placed on the board.
- Boulders act as permanent obstacles
- They cannot be moved or removed
- They affect how chips fall and create pressure zones
Winning the Game
- Last player remaining wins
- If multiple players survive until board fills → highest score wins
Key Strategy
- Use edges early for safer placement
- Force crowded zones for opponents
- Save your Joker for late-game survival or big points
- In 2-player mode, use boulders to trap your opponent